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Parallel Lines

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Building Generator Tool

Date

December 2024

This project is a tool I created for one of my second year modules are university. During this I was tasked to create an interactive tool in the Unity Engine to assist game designers and make designing games easier for them.

For this, I created a tool, that allows designers to create a road network using nodes and line renderer. Within my tool there is a lot of changeable settings that effects individual roads, allowing for the thickness of the road to be controlled, as well as the building density and scale. After the road network has been created, the user has the option to generate buildings using a formula created by myself to space the buildings evenly.

I really enjoyed creating this project, as it was my first real experience with making a tool, and would love to reattempt a tool like this in the future.

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